
GameCola Blog
The year is 1990. George H.W. Bush is in office, the
Teenage Mutant Ninja Turtles are the biggest thing around, and a young Michael
Ridgaway is playing a “A Boy and His Blob”
on his recently acquired Nintendo Entertainment System. He is thoroughly
perplexed as to how the game should work, and his various tip books and
magazines offer only scant pieces of advice. Soon the game will be returned to
the video rental store and will go down in his memory as an undefeated enemy,
forever to haunt him as a dense and unknowable mystery.
Alright, maybe that’s a little melodramatic, but
that game required far more brain power than my little frame, though already
incredibly advance and sexy for a seven year old, could muster. In the game,
you played a boy exploring the caves beneath your house with your faithful
alien friend Blob, an amorphous pile of white goo able to change into a wide
variety of objects when fed jelly beans. The end goal of this was to collect
treasure so you could buy more jelly beans, then travel to the home world of
Blob and defeat the evil tyrant that had taken over the once peaceful planet.
The main hitch, however, was that there was no manual, so I had no idea what
the jelly beans did and would just spend 10 minutes staring at a room in
confounded frustration, only to quickly expire or trap myself when I tried
anything. Also, I would get hopelessly lost in these caves, unable to find my
way out before I died and had to start over. Throughout the years I sometimes
considered going back to it, but there was always something newer and more fun
that I would rather play.
So when I heard that Wayforward Technologies was
releasing an updated version of the game for the Wii, I saw it as an
opportunity to lay some old ghosts to rest and resolve my longstanding grudge
with its predecessor. To be honest, I’m
not sure it was worth it, and here’s why:
-I expected this game to be over WAY earlier than it
was. From the outset, the game seemed like it would take no more than three or
four hours to beat, but that eventually turned into 8-10 hours. By the time
that happened I was already involved and wanted to keep going, but all I really
desired was to get the damn thing over with.
-Twitchy controls. Nothing can ruin a game like
twitchy controls. The boy always seems to be accidentally falling off ledges, hitting
spikes or enemies (one hit still kills him), or otherwise mucking up my idea on
how to solve the puzzle at hand. Add to that the fact that there are a number
of bosses that require quick reflexes, something that the Boy is severely
lacking in, and you have a very frustrating situation.
-The Blob is constantly falling behind or getting
lost, and to retrieve him the Boy must whistle or call his name three times in
a row. This happens every thirty seconds or so, especially in the later levels,
and will make you want to stab your ear drums out so you don’t have to listen
to it anymore. Imagine if Navi from Ocarina
of Time and Baby Mario from Yoshi’s
Island had a super annoying kid, and you would have The Boy.
That being said, I will admit there are a few things
to recommend this game:
-A lovely visual and musical style. The graphics are
whimsical and succeed in evoking childhood memories of the original why while being
crisp and colorful. Albeit some of the backgrounds, specifically those of the
Blob’s home world, can be a little creepy looking, for the most part the game
is quite pretty to look at. Additionally, the music is quite well orchestrated
and tailored to fit each stage, from soothing melodies for the early,
slow-paced, forest levels to up-tempo, vivacious allegros for levels where the
Boy is zooming around in a bubble or on a rocket.
-A much improved learning scale. In this version,
the Boy receives an infinite amount of jelly beans, but certain jelly beans are
only available in certain stages. Along with a description of what each bean
does, this allows the player to learn and practice with each of the Blob’s
abilities without worrying about the immediate threat of failure or death.
Additionally, helpful signs placed throughout the game instruct players when a
certain type of bean might be helpful, which is especially useful when a new bean
is introduced or when the player is stuck.
-Lots of extra stages. I wasn’t really in the mood
for these, but for fans of puzzle platformers I’m sure this is a welcome
feature. Each main story stage features three treasure chests, and finding them
all will unlock a bonus puzzle stage, effectively doubling the amount of play
time.
-Two awesome final stages. I was really ticked off
when I found out there were some additional main story stages after the end
boss, but was relieved when I found out that I was suddenly in possession of
the JELLYBEAN OF DOOM. It was a nice way to end the game and kept me from being
completely disappointed by having to commit more time to a game I thought was
done.
So overall, I think this is a good game, but maybe
just not one for me. Fans of the original and/or fans of puzzle platformers
will probably love it despite its flaws, so if this describes you I’d advise
you to go ahead and give the game a try. Otherwise you might want to skip this
one, because the sound of that kid’s voice is going to drive you insane after a
while.