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Damnation Developers Laid Off Posted on 2009-07-01 14:41:10
Posted by Paul Franzen
Tags: coincidences Damnation
About a minute after Michael posted about how awful Damnation is right here in this blog, and how glad he is he\'s not working for them, I saw this news article pop up in my RSS reader, courtesy of Joystiq:

Damnation devs at Blue Omega laid off 

It appears that all of the developers at Blue Omega Entertainment, the folks behind Damnation (and producer of B-movie horror flicks like Dark Ride and Danika, starring Marisa Tomei!), have been laid off. Sure, a tweet announcing this has been floating around since June 23rd, but it appears a former employee, who sent a tip to several media outlets, finally got the news ball rolling. Kotaku confirmed with \"several former employees\" that the entire development team was laid off.

The tipster also reveals there were bigger \"issues\" at the studio and mentions that, if anyone has access to US and UK legal records, digging around will reveal those problems. Shacknews followed up and found a paper trail of legal disputes and drama involving Blue Omega, publisher Codemasters and subcontractors working on the game.

Whatever all those layers of problems were, it likely had an influence on the team\'s product: Damnation had an average Metacritic score in the high 30s.



The Anger Dome: Damnation Posted on 2009-07-01 14:18:33
Posted by Michael Ridgaway
Tags: Anger_Dome Damnation
No, this isn\'t a post about my anger about my eventual sentence to the lower reaches of Hell for all of my earthly transgressions (I\'ve already accepted that as an unavoidable fact), this a rant about the new game Damnation by Blue Omega studios. I was interested in this game for a while, ever since I actually applied to Blue Omega for a job (they\'re based in Central Maryland). They never called, so I decided that Damnation would be a test as to whether I should have been about this fact.

YE GODS, THIS GAME IS TERRIBLE.

Seriously, I feel like I dodged a bullet with this one. In Damnation, Blue Omega takes a potentially interesting setting, a post-apocalyptic steam-punk Civil War America, and introduces terrible third person combat and platforming mechanics. The controls and difficulty are so incredibly unbalanced and poorly designed that I wasn\'t even able to get past the first freaking level. If a game wants to be successful, it has to abide by three very simple concepts:
1. Easy to learn
2. Difficult to master
3. Addictive
Damnation succeeds in none of these things, and you would think one of the QA testers would have pointed out some of the flaws, especially those that are evident AS SOON  AS THE PLAYER BEGINS THE GAME. Seriously, do not buy/rent/play this game, it\'s not worth it.  And Blue Omega? I\'ve got a riddle for you. Who has two thumbs and is very glad he doesn\'t work for you?

This guy.