Now that you've had your fill of holiday cheer, it's time to get back to the important things in life: whacking trees with frying pans and setting moles on fire. Paul Franzen resumes his run of the quirky SNES RPG EarthBound, complete with amusing audio commentary. If you were all caught up with his videos, jump right back in with the latest video. For everyone else, I'm in a jolly mood and have embedded the whole playlist below.
In case you're still stuffed from all those cookies and holiday feasts, you'll be pleased to learn that we are releasing Paul's videos at the easy-to-digest rate of 3 per day up until New Year's. Check back regularly to our GameCola YouTube channel for more!
If you need something to entertain you while you're waiting for the next set of videos to be released, try out my hilarious and ridiculous run of the point-and-click detective adventure game, Deja Vu. Hooray for shameless self-promotion!
In case you missed it on YouTube, here's the latest GameCola Podcast, in podcast form! From Michael Gray:
It's Podcast 18, where Paul Franzen and Michael Gray talk about Deja Vu for the NES/GBC/PC/MAC, and Case 1-3 of Phoenix Wright: Ace Attorney for the DS. Michael and Paul were supposed to limit their conversations on these games to 10 minute segments, but they ended up talking so much that it filled up a whole podcast. Whoops! Here are the show notes:
Deja Vu (0:00 to 16:30):
We start talking about former GameCola writer Neal Iannone.
The plan to get cool, matching GameCola jerseys fell through.
It's somewhat amazing that Deja Vu was released for the NES, given its M-rated content.
Walkthroughs often contain spoilers, believe it or not.
Paul lists all the various death scenes in TestGame.exe: Making the Adventure. Is
the Game Boy Color version of the game better than the NES version? We conclude the PC version must be best.
Neal Iannone, GameCola misses you.
Phoenix Wright, Case 3 (16:30 to end):
We start by getting off-topic and discussing scenes that aren't actually in the game.
We talk about anime, despite our complete lack of knowledge about it.
Oddly enough, Maya does not have fun defending her idol from false charges.
Naming all the characters a pun--a good idea or a bad idea? Paul doesn't like it, Michael's okay with it.
This case blatantly rips off of The Gates of Life with its leet-speak characters.
The localizers did an awesome job with the Phoenix Wright series. The people who translated the manga books? Not such a good job.
We return to discussing the plot of the case, which is what we're supposed to be doing, by the way.
Does Phoenix secretly bear a grudge against Mia?
We talk about the upcoming Wii-Ware Phoenix Wright releases, and the possibility that this is leading up to the release of some new Phoenix Wright material.
Paul does not like Apollo Justice.
Michael attempts to explain Nathaniel Hoover's comments on Case 1-3, even though he doesn't completely remember what Nathaniel said.
Edgeworth's change-of-heart near the end of the case is an example of character development.
Paul still does not like Apollo Justice. He also has never played it, by the way.
Paul likes how Phoenix never defends guilty people.
Phoenix Wright 3 lost Game of the Year to Bioshock in the GameCola end of year awards for 2007. In fact, Best Portable for that year is the only award we've given a Phoenix Wright game.
Professor Layton didn't win a Game of the Year
Paul misses Matt Wright, SpriteMonkey, and Travis Combs.
Do people want us to make a theme song for The GameCola Podcast?
After my hilarious (really!) run of the point-and-click detective adventure game Deja Vu (the mostly superior Windows version) became the proverbial camel that broke the straw's back, you are no doubt ready to watch us play a game other than Deja Vu. Fortunately for you, Michael Gray has played through Deja Vu II: This Time It's Not Deja Vu I, Or At Least Not Any Of The Fun Parts.
Watch Michael start a horrifically violent gang war so he doesn't have to pay his bar tab!* Laugh as Michael gets arrested because a blind man was offended that he wasn't wearing any pants! Marvel at the hideous typos!
*Alright, so that's not technically true. But it wouldn't surprise me if it were true.
You've seen Michael Gray elegantly puzzle his way through adventure games. You've seen Paul Franzen use Michael Gray's elegant walkthrough to puzzle his way through adventure games.
Now, watch Nathaniel Hoover make adventure gaming into a ridiculous farce.
Watch him try to lap up leaky toilet water, shout at inanimate objects, and jam wooden chairs into his pants. Watch the Windows version of Deja Vu as it was meant to be played: as though the player really is Ace Harding, a confused detective with possible brain damage.
Michael and Paul recorded a top-secret podcast. Normally, podcast topics are things that I know nothing about and can't relate to at all, such as the PS3 price cut, and what games I've been playing recently. This time, when the topics are things I'm actually knowledgable about, such as the adventure game Deja Vu and the first three cases of Phoenix Wright: Ace Attorney and anime and former staff writers whose articles I've actually read, they decide to hold a clandestine podcast and not invite me.
Bitterness dictates that I should burn down the Internet in rage, but I am contractually obligated to share this fun podcast with you, the way podcasts were meant to be listened to: on video. To help hold your attention, or possibly to confuse you, Michael silently plays Nancy Drew: It's Really Freakishly Cold Outside during each video.
Watch it, and petition them to invent a time machine so I can join in:
Furthermore, if you have no idea what this "Deja Vu" game is that they keep talking about, take a look at Michael's walkthrough-quality run of the GBA version and/or Paul's run of the NES version, where he does everything wrong and still somehow manages to beat the game. We love both versions.
Also, I have ulterior motives for making you watch the Deja Vu videos... bwahaha! (You'll just need to wait and see! BwaHAha!)
The two versions of the game are pretty different, because they have different graphics, interfaces and the script was completely rewritten. And, of course, one of the staff members does a much better commentary than the other.
Now I guess all we need to do is find someone willing to do a video walkthrough for one of the PC versions of Deja Vu!