GameCola Blog


You are viewing all posts tagged 'review'. Click here to view all recent posts.
Tags used on this page: previews celebrities reviews A_Boy_And_His_Blob review Little_King's_Story Final_Fantasy Gamer2Gamer Meteo_Xavier Nathaniel_Hoover NHL Hockey Lost_Reviews Menstruation_Jokes

Celebrity Dating Wii Posted on 2009-12-08 06:33:43
Posted by Michael Gray
Tags: previews celebrities

You know, getting that sneak preview of Miles Edgeworth Investigations was so cool that I decided GameCola should do a preview for another game. After asking Captain Eric and his Psychic Thumbs for help, I came across an interesting game which is not yet in development, but will probably be soon.

Celebrity Dating Wii is a no-brainer for your Christmas list this year, and I mean that literally.  The game is based off two simple concepts:

  1. People like dating games.
  2. People like celebrities.

So what happens when you put the two together? You get pure gaming madness, that's what!

Have you ever wanted to go out with Jack Nicholson?  Marry Paris Hilton?  Break up with Nick from the Backstreet Boys just so you could tell him, "Quit playing games with my heart?"  Well, now you can do all those things and more!  Celebrity Dating Wii contains all your favorite celebrities like Harrison Ford, Marilyn Monroe and that guy from The Office.

Experience the joy of dating someone whom you could never, ever date in real life. Marvel at how our country's celebrity obsession has turned us into a nation of stalkers! Come up with all sorts of crazy celebrity pairings, like Britney Spears and Will Ferrell, or Tom Cruise and a human female!  All this and more in Celebrity Dating Wii, made exclusively for the PS3. Pre-order today!


Review: A Boy and His Blob (WII) Posted on 2009-11-19 02:58:12
Posted by Michael Ridgaway
Tags: reviews A_Boy_And_His_Blob

The year is 1990. George H.W. Bush is in office, the Teenage Mutant Ninja Turtles are the biggest thing around, and a young Michael Ridgaway is playing a “A Boy and His Blob” on his recently acquired Nintendo Entertainment System. He is thoroughly perplexed as to how the game should work, and his various tip books and magazines offer only scant pieces of advice. Soon the game will be returned to the video rental store and will go down in his memory as an undefeated enemy, forever to haunt him as a dense and unknowable mystery.

Alright, maybe that’s a little melodramatic, but that game required far more brain power than my little frame, though already incredibly advance and sexy for a seven year old, could muster. In the game, you played a boy exploring the caves beneath your house with your faithful alien friend Blob, an amorphous pile of white goo able to change into a wide variety of objects when fed jelly beans. The end goal of this was to collect treasure so you could buy more jelly beans, then travel to the home world of Blob and defeat the evil tyrant that had taken over the once peaceful planet. The main hitch, however, was that there was no manual, so I had no idea what the jelly beans did and would just spend 10 minutes staring at a room in confounded frustration, only to quickly expire or trap myself when I tried anything. Also, I would get hopelessly lost in these caves, unable to find my way out before I died and had to start over. Throughout the years I sometimes considered going back to it, but there was always something newer and more fun that I would rather play.

So when I heard that Wayforward Technologies was releasing an updated version of the game for the Wii, I saw it as an opportunity to lay some old ghosts to rest and resolve my longstanding grudge with its predecessor.  To be honest, I’m not sure it was worth it, and here’s why:

-I expected this game to be over WAY earlier than it was. From the outset, the game seemed like it would take no more than three or four hours to beat, but that eventually turned into 8-10 hours. By the time that happened I was already involved and wanted to keep going, but all I really desired was to get the damn thing over with.

-Twitchy controls. Nothing can ruin a game like twitchy controls. The boy always seems to be accidentally falling off ledges, hitting spikes or enemies (one hit still kills him), or otherwise mucking up my idea on how to solve the puzzle at hand. Add to that the fact that there are a number of bosses that require quick reflexes, something that the Boy is severely lacking in, and you have a very frustrating situation.

-The Blob is constantly falling behind or getting lost, and to retrieve him the Boy must whistle or call his name three times in a row. This happens every thirty seconds or so, especially in the later levels, and will make you want to stab your ear drums out so you don’t have to listen to it anymore. Imagine if Navi from Ocarina of Time and Baby Mario from Yoshi’s Island had a super annoying kid, and you would have The Boy.

That being said, I will admit there are a few things to recommend this game:

-A lovely visual and musical style. The graphics are whimsical and succeed in evoking childhood memories of the original why while being crisp and colorful. Albeit some of the backgrounds, specifically those of the Blob’s home world, can be a little creepy looking, for the most part the game is quite pretty to look at. Additionally, the music is quite well orchestrated and tailored to fit each stage, from soothing melodies for the early, slow-paced, forest levels to up-tempo, vivacious allegros for levels where the Boy is zooming around in a bubble or on a rocket.

-A much improved learning scale. In this version, the Boy receives an infinite amount of jelly beans, but certain jelly beans are only available in certain stages. Along with a description of what each bean does, this allows the player to learn and practice with each of the Blob’s abilities without worrying about the immediate threat of failure or death. Additionally, helpful signs placed throughout the game instruct players when a certain type of bean might be helpful, which is especially useful when a new bean is introduced or when the player is stuck.

-Lots of extra stages. I wasn’t really in the mood for these, but for fans of puzzle platformers I’m sure this is a welcome feature. Each main story stage features three treasure chests, and finding them all will unlock a bonus puzzle stage, effectively doubling the amount of play time.

-Two awesome final stages. I was really ticked off when I found out there were some additional main story stages after the end boss, but was relieved when I found out that I was suddenly in possession of the JELLYBEAN OF DOOM. It was a nice way to end the game and kept me from being completely disappointed by having to commit more time to a game I thought was done.

So overall, I think this is a good game, but maybe just not one for me. Fans of the original and/or fans of puzzle platformers will probably love it despite its flaws, so if this describes you I’d advise you to go ahead and give the game a try. Otherwise you might want to skip this one, because the sound of that kid’s voice is going to drive you insane after a while.


Review: Little King's Story Posted on 2009-11-12 00:59:02
Posted by Michael Ridgaway
Tags: review Little_King's_Story

Little King’s Story is a Pikmin-esque minion management game where you, as Little King Corobo, build your kingdom and lead your people in conquest as you seek to take over the entire world. Standing in your path are puzzles, monsters, and seven other kings, all challenging you for the right to rule. Now I could say something  over-the-top about how Little King’s Story is the best game you won’t play this year, or that you should go out and buy it immediately, but I won’t (although those two things are completely true). What I will say is this: the development team behind LKS must have loved this project, and that love is clearly evident and makes the game a joy to play.

I was hesitant at first, because from the box and disc art LKS looks like another cutesy WII game and such games have a tendency to be terrible or great. My fears however were quickly put to rest as the game opened with beautiful hand-painted cinematic and a wonderful rendition of Ravel’s Bolero. Vangie, unfortunately for her, happened to be in the room with me at the time, and thus received the full force of my geekgasm as I proceeded to bounce up and down with glee at hearing one of my favorite pieces in a videogame. The game only got better from there, as I found all the cinematics to be done in the same rich style, with the normal gameplay graphics being lush and bright. This went well with the game’s child-like atmosphere, as the visuals perfectly captured the brightness and vivid colors of a child’s drawing.

AND THE MUSIC! If you’ll excuse me, I believe will be a bit over-the-top here. Ravel’s Bolero was only the beginning, as the entire game is filled with updated versions of classical pieces. Even if you are not a fan of classical music, many of the pieces will at least sound familiar to you and are guaranteed to put a smile on your face. Whether it’s battling your way through the Ripe Kingdom (lots of food there) to the tune of La Donna é Mobile or the fast and frantic battle with King Jumbo Champloon with a remixed can-can playing in the background, the music accentuates the whimsical and bright nature of the game wonderfully. Even if you don’t play the game, go check out the soundtrack; it’s worth it.

Alright Michael…take a deep breath…..aaaaaaaaaaaand good. Sorry, just had to get all of that stuff about LKS’s music out. Moving on, the game plays well, although the first couple of hours are a little dry. At first the game seems like a pretty cut-and-dry Pikmin clone: you have a few different types of citizens with different abilities and you lead them around collecting stuff and beating up monsters. After this however, the game expands greatly, opening up new areas and allowing you to grow your kingdom, level-up your character, and complete sidequests. There’s a lot of stuff to explore, however I should mention that many of the sidequests are nearly identical monster hunts. Still, LKS offers a more expansive world and opportunities for customizing yourself and your kingdom than many similar games (Overlord 2, I’m looking at you).

Some of the game mechanics can prove to be a little frustrating, though. Sometimes your army, especially when it grows above 15 people or so,  has trouble following you, forcing you to go back and collect people who accidentally fall off ledges and cannot reach you. Also, selecting the proper unit involves cycling through every available class, a major pain if you’re trying to command your soldiers to attack a boss for the few seconds it is vulnerable. Overall, however, the game plays pretty smoothly, with combat and exploration being fairly easy to master, even if there are a few flaws.

Oh, and did I mention this game is totally on crack? Because it’s totally on crack. Take the weirdness of Katamari Damacy, crank it up a notch, and you’ll have a good idea what you’re in for in LKS. It’s a wonderful weirdness though: half child’s imagination and half crazy fever dream. If you don’t believe me, just check this boss intro out. Yes, the guy with the TV head is the boss, and to beat him you must dig up the appropriate spot on a map of the world (the REAL world, not the in-game one) based on hints he gives you. It’s actually one of the more innovative boss battles I’ve encountered recently.

So to sum up, Little King’s Story is a game with a few technical flaws, but these flaws are more than made up for by the game’s breathtaking art, music, fun gameplay, and general quirkiness. In an era of big-name blockbuster games, it was really refreshing to see something new and unexpected come out and be so wonderful. As I mentioned before, it’s clear that the people behind LKS loved this game, and that’s something that will make you love it all the more.


Behind the scenes: The REAL Gamer2Gamer review of Final Fantasy Posted on 2009-05-05 02:57:15
Posted by Nathaniel Hoover
Tags: review Final_Fantasy Gamer2Gamer Meteo_Xavier Nathaniel_Hoover
When videogames are ported from one system to another, sometimes things are changed or added or taken out, for better or for worse; the same holds true for when videogame reviews are ported from an Instant Messenger conversation to a GameCola article.

That's exactly what happened with this month's Gamer2Gamer review of Final Fantasy. And we're now offering a unique, behind-the-scenes look at the completely unedited original conversation between Meteo Xavier and Nathaniel Hoover.

The formatting has been adjusted for improved readability (GameCola: The Difference Is Readability), the screen names have been changed to protect the AIM identities of those involved, and a little bit of unrelated banter has been trimmed from the very beginning and very end, but otherwise, what follows is a completely untouched, unaltered presentation of the original conversation between Meteo Xavier and Nathaniel Hoover.

Click here to read the whole thing.

Review for NHL 2K8 Posted on 2009-01-19 23:53:58
Posted by Michael Gray
Tags: NHL Hockey Lost_Reviews Menstruation_Jokes

Blog fans with good memories will remember back in November when I asked if you wanted me to write a review for NHL 2008 or Final Fantasy Six for the December issue (bet you all wish you had picked NHL 2008 now, right?).

Well, the review for NHL 2008 wasn't chosen, so I decided to post it here as a blog entry, because it's literally dated, so it wouldn't work as a review for the next entry.


Minor Warning: I've never actually played this game. All I've done is seen advertisements for it played on the big screen during hockey games.

See, my family went on vacation to Chicago last month, and my sister and I went to see the Sharks/Blackhawks game on the 16th. I decided I would write some insightful comments based off the game trailer for the Gamecola Blog, but then Michalek scored in the first minute.

My sister jokingly suggested that we drink a beer each time somebody scored. I agreed.

The final score was 6-5.

So my comments about the game trailer are kind of, um...bad. In fact, it's pretty much copying the game trailer word-for-word. Anyway, here it is:


NHL Two Kate is the greatest game of hockey and playing. You can use the Wii-mote as a stick and check guys into the boards. With over three arenas and two, uh...thingies, it's guaranteed to be most fun you'll have all year. Play as all your favorite hockey guys, but not the girls. Girls don't play hockey.

Q: Why don't girls play hockey?
A: Because they have to change their pads between every period.

Ha ha ha, menstruation jokes are funny.


So now I guess I have to figure out what ratings to give the game, based off my review. Hmmm...

Fun: Apparently, it's the most fun you'll have all year.

Novelty: Wow! A hockey game! They've NEVER made a hockey game before! The idea of making a sports game is totally original!

Audio: At hockey games, the fans shout out things like "Fuck" and "BULLSHIT!". A lot. I'm pretty sure that doesn't happen in this game, which means the audio is completely unrealistic.

Visuals: It looks like a hockey game.

Controls: You can use your Wii-mote as a stick, apparently.

Replay Value: Hmmm...I guess it has to have a lot of replay value, because it's basically just playing a hockey game over and over and over again.

Overall: I could have used a few more mensturation jokes, to be honest.

Fun  6
Novelty  3
Audio  3
Visuals  5
Controls  7
Replay Value 7
Overall 6